Over the holidays we had success in testing the first piece of our UI. People had fun with it and thought it would make a great video game. And while that would be a lot of fun for us to build, it isn’t our goal. From the beginning, we always said that we needed a concrete product to inform our direction, but there were so many potential applications that we felt overwhelmed. Lo and behold, all this time the answer we were seeking was right in front of us. Go figure.
Years ago, in a little closet in Jersey City, NJ, Zach took his first steps toward memwris because he was frustrated that he couldn’t program on his brand new mobile device. He’d never been a fan of desktop GUIs, but he was even less of a fan of desktop GUIs crammed onto a tiny touch-screen device. While this was a pain point staring directly at us, for some reason we never seriously considered it as a product direction. Until now.
With millions of coders out there, we figured that we couldn’t be the only ones who want a mobile IDE. So we hit the streets (errr web) to test out our theory and conduct market research. And long story short, we were right.
We also hit the whiteboard. The minute we started, ideas were flowing. And we’re not stopping. Our momentum is at an all-time high, and we’ve been accepted into a local tech innovation incubator here in San Luis Obispo. Let’s just say we are really excited about what we’ve come up with so far.
So today we’re happy to announce that memwris will be creating the first-ever cross-platform mobile IDE. That’s right. memwris is coming. Winter 2019.